— ROLE
Scene Design
3D Animation
Rendering
Compositing
UI Animation
Sound Design
— TOOLS
Unreal Engine 5
Cinema 4D
After Effects
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My goal was to create an immersive atmosphere of a jungle adventure through visual, aural, and tactile means. The game process was designed to be slow and meditative, with a constant fear of error and danger that ultimately resolves.
To achieve this, I simulated the dynamics of the bridge, car suspension, and ropes in Cinema 4D, and then imported as alembic animation to UE.